Q25397095

Sandbox Game Igra Seznam

Sandbox Game Igra Seznam

A sandbox game is a video game with a gameplay element that provides players a great degree of freedom to interact creatively, usually without any predetermined goal, or with a goal that the players set for themselves. Such games may mostly or totally lack any end goals, and are sometimes referred to as non-games or software toys. Very often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a physical sandbox, which lets people create nearly anything they want within it.

Early sandbox games came out of space trading and combat games like Elite (1984) and city-building simulations and tycoon games like SimCity (1989). The releases of The Sims and Grand Theft Auto III in 2000 and 2001, respectively, demonstrated that games with highly detailed interacting systems that encouraged player experimentation could also be seen as sandbox games. Sandbox games also found ground with the ability to interact socially and share user-generated content across the Internet, as in Second Life (2003). Sandbox games Garry's Mod (2006) and Dreams (2020) allow players use the game's systems to create environments and modes to play with. Minecraft (2011) is the most successful example of a sandbox game, with players able to enjoy both creative modes and more goal-driven survival modes. Roblox (2006) allows users to create their own games using the Luau programming language. Fortnite (2017) has game modes which allow players to interact competitively, or socialise.

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